News
6th anniversary of OGN written by OnlineGamesNet at 04.09.2010

It was 6 years ago, on september the 4th 2004, when this network started existing - back then known as "OGameNet" and targeting for players of a single game only.
A lot of things have changed since those days and OnlineGamesNet as well as the GameForge have grown larger, so now more than a dozen games in even more countries have chans and players on our servers.

The OnlineGamesNet administration and staff wants to thank all users of our services for their support - and as a token of our appreciation, we now offer all registered users the usage of Login on Connect including an increased channel limit of 25 (instead of the normal 20) for everyone using this LoC.

All information about setup and usage of this LoC can be found at our wiki.
If you encounter any problems, feel free to contact our support staff at #help to get your problems sorted out.

Best regards,
the OnlineGamesNet Team

 

New Spamserv written by OnlineGamesNet at 22.08.2010

Hi,
we've updated our version of SpamServ to a more featured and stable one.
Thanks to feigling for sending us the code!

Unfortunately all settings were lost during the update cause of incompatible database structures.
A explanation of the new SpamServ is available @ http://wiki.onlinegamesnet.net/index.php/SpamServ

Regards,
the OnlineGamesNet Team

 

Server restart & IPv6 written by OnlineGamesNet at 24.05.2010

Hi,
we plan to restart some of the OGN servers on Wednesday (26.05.10).

After this we will be providing IPv6 connections (including SSL, default ports) over ipv6.OnlineGamesNet.net. This process should result in a short (~5 minute) downtime.

For further information visit: IPv6.

Greetings,
Your OGN-Staff

 

New channel mode +M written by OnlineGamesNet-Dev team at 23.11.2009

Hi,

Today we restarted the last server and now a new channel mode is available: +M.
This mode prevents messages to multiple chans from being sent to your channel. This includes the so called amsg ("PRIVMSG #chan1,#chan2,#chan3,... :text") and also scripts or clients that send a message to multiple channels.

Regards
OnlineGamesNet developers